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7 reasons to embrace online culture

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Social Media Do’s and Dont’s

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The Life Cycle of An Infographic

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Mobile Apps Perfect for Summer Travel

Thanks to HighTable for sending this one through.

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Gender Balance on Social Networking Sites

Women like Pinterest, men like Reddit.

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100 Beautiful Slides From Cannes Lions ’12

A recap of 100 beautiful slides from the Cannes Lions Festival of Creativity 2012. @jessedee consistently marvels with the design of his presentations.

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TEDx: Stats Worth Sharing

TED has become notorious across the globe as one of the most innovative conferences of idea distribution. Standing for Technology, Education and Design, TED has opened millions of minds to a different outlook on a number of subjects. With speakers like Malcolm Gladwell, Jamie Oliver and hundreds more – TED has a specific way of cornering the greatest minds on earth. Now, with the TEDx independent conference, TED has been able to spread their brand across hundreds of countries and thousands of cities.

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How to Get More Likes, Comments and Shares on Facebook

Dan Zarrella, the self titled social media scientist has collected data on more than 1.3 million posts published on the top 10,000 pages to put together this infographic to help you get more likes, comments and shares on your Facebook posts.

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Media Consolidation and The Illusion of Choice

6 major companies are dictating about 90% of the media we have access to. In less than 30 years the number of companies providing us with our media has dropped from 50 to just 6. The six companies consisting of GE, New-corp, Disney, Viacom, Time Warner, and CBS. If your wondering who owns the major networks its CBS of course, GE owns NBC, News-corp owns fox, and Disney owns ABC.

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Social Shopping Archetypes

42% of Americans are using social media to shop – this equates to nearly 95 million social shoppers in the U.S. – and that number continues to rise. In fact, when asked how often social media is used to shop today versus a year ago, almost 73% of people confirmed they are using it more.

SocialShop – a national quantitative and qualitative research study conducted by Leo Burnett and Arc Worldwide – looks at social media usage from the eyes of a shopper to understand the influence each respective platform has on a person’s buying behavior.

Within SocialShop, Leo Burnett/Arc Worldwide researchers identified six shopper archetypes reflecting the needs and habits of today’s social shoppers. Take a look at the SocialShop infographic below to identify where you fall as a social shopper.

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[STATS] BBC iPlayer Performance Pack May 2012

iplayer-performance-may12.pdf Download this file

The BBC have made public performance stats relating to the iPlayer. I haven't seen something like this before myself so it's refreshing to get public access to this much info. I hope they keep it up on a monthly basis.

Here's a few highlights: 

  • BBC iPlayer has seen a stable performance in 2012 – averaging around 190 million requests per month, with over 140m for TV programmes and around 46m for radio programmes.
  • There were 187m requests in May with the majority of platforms and devices seeing an increase in requests.
  • The Voice, The Apprentice and Russell Howard’s Good News continued to deliver the highest request numbers for TV programmes this month along with new series of Episodes, Planet Earth Live and Silk.
  • For radio, BBC Sport coverage continued to be popular, with the final day of the Premier League Manchester City vs. QPR match and The Test Match Special receiving the highest requests.
  • Other shows that made the top 20 included The Chris Moyles Show with Will Smith and The Chris Moyles Show Live in BBC Exeter.
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Facebook Sharing Habits: U.S. Vs. Europe

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Keep Calm And…..

Keep_calm

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Digital Stress and Your Brain

Here are some of the findings in brief:

Our daily consumption of media has more than doubled in the last 50 years from 5 hours to 12 hours.

The average computer user checks 40 websites a day, switching between programs 36 times an hour.

61% of adults admit to being addicted to the internet.

Excessive internet use may lead to the atrophy of grey matter and impact memory, goal-setting, and decision making.

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Hooray for not being hacked?! LeakedIn. Inspired website name.

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Which Social Network Has The Highest User Activity?

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T-Shirt Culture Index

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Think Global: Act Local. How Big Brands Are Taking Facebook Marketing To The Next Level

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Social Media Measurement: Planning and Execution

Business Goals – In order for data extracted from a measurement initiative to be useful or effective it needs to connect back to the business objectives of your organization.

These will vary by company and situation – but there are a handful of goals that are universal to most businesses or non profits.

These include optimizing marketing programs, generating revenue , cutting costs, building brand equity and developing new ideas, products or services. For more information about the goals that I’ve included in this model check out the Social Media Measurement Compass in a report about social media analytics by the Altimeter Group.

Metrics – These are the general measurement categories for each objective. For example, under marketing optimization, one common metric would be Awareness.

Key Performance Indicators (KPIs) – For each metric, list relevant performance indicators. For example, for the Awareness metric above one KPI could be Reach.

Channel KPIs – Because each social media channel uses different analytics to measure performance it’s important to identify which unique KPIs will be measured for each platform. Continuing with the example above, channel KPIs for Awareness >> Reach could be as follows:

Facebook – Total reach.
Twitter – Potential reach, effective reach.
Blog – Page views
Youtube – Views

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Charting the incredible virality of mobile app Draw Something

Draw Something was downloaded 50 million times in 50 days. Users created billions of drawings, adding 3,000 new pictures every second. On March 21st, OMPOP, the company behind the game, was bought up by Zynga for more than $200 million.

The infographic charts the amount of user data, drawings per second, number of servers used to keep the game up and going and the number of users over 8 weeks of the game’s mind-blowing growth. The only question now is, will the game’s addictive nature keep fans or will they get over it as quickly as I have?